What is Tracking?
Tracking is just another method of creating music, for a moment as
much as I hate to, I'll compare it to (MIDI). Now pretty much everyone
interested in "Music" & "Computers" has heard a Midi, or collected them, or
even written one. However, Midi is very different from tracked modules such as
"XM, IT, s3m, Mod," and other such formats. The major difference between
these files is the way that they are constructed. You see Midis, do not contain
their own instruments, therefore the same Midi on 20 different computers could
sound completely different every single time. Tracked modules contain their own
instruments, now of course there is a good and bad side to this. The way it works
is that it stores the files inside it like let's say (Wave data). Now this isn't all
modules are made up of, they are made up of the wave data, and instructions on
how to play them. The instructions tell the sound files to play at different pitches
to form different notes, this is good because you can put in digital voice, any type
of instrument and it will always ALWAYS sound the same on every machine.
However, of course there is a bad part, the bad part is that as you change the
pitch more and more from it's original recorded pitch it becomes distorted. So
sometimes for high and low areas of just one instrument you need two samples.
This brings up another problem with tracking the size. Tracked modules are often
very big, sometimes as large as (Mp3's). Still, tracking has been around for
around 15 years now, back on the amigas. It can reach a higher quality than any
other form of non-analogue music. It is the choice of many game creators, and I
find it to be a very interesting and productive pastime.
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